骑马与砍杀2 1.61版兵种平衡性改动说明
骑马与砍杀1257兵种重新平衡有什么用
汗-_-||,作弊模式一开,什么问题都解决了,一百库吉特枪骑兵分分钟秒杀世界
骑马与砍杀原版修改兵种属性
骑马与砍杀官方中文站里面 有很多可以用的修改器 修改原版用得最多的是这个http://bbs.mountblade.com.cn/viewthread.php?tid=24861&extra=page%3D1
当然也有txt的修改方法 这个是战团的 不过看懂战团的txt修改方法 再去修改原版没任何问题:http://bbs.mountblade.com.cn/viewthread.php?tid=132984
当然也有txt的修改方法 这个是战团的 不过看懂战团的txt修改方法 再去修改原版没任何问题:http://bbs.mountblade.com.cn/viewthread.php?tid=132984
骑马与砍杀各国兵种都有什么特点啊?
1、斯瓦迪亚骑士是最强的骑兵
2、马穆鲁克是第二强的骑兵
3、维吉亚神射手是最强的射手
4、罗多克神射手是最强的弩手
5、诺德皇家侍卫是最强的步兵,也是唯一的六级兵
6、罗多克军士是第二强的步兵。
拓展资料:
骑马与砍杀
《骑马与砍杀》是由土耳其的taleworlds开发制作的一款动作角色扮演类游戏,于2008年发行。玩家能够扮演战场的指挥官,排兵布阵身先士卒,也能够扮演侠客浪迹天涯。在剧情之外,游戏给予了玩家很高的自由度,此外游戏的开源程度也很高,玩家能够自己对游戏进行修改,制作出自己喜欢的剧情和人物形象。
游戏系统包括了动作/战术模式和战略模式。战场是随机生成的3D战斗场景。玩家可以体验到中世纪的日常生活、战术指挥及战略谋划等方面的丰富内容。
游戏的自由度非常高,玩家可以做一个安安分分的良民、为国王作战的骑士领主,也可以做个云游四方的商人,还可以辅佐某位被驱逐的大贵族帮他夺回他的王国,甚至可以劫掠村庄、攻击商队当一把"十恶不赦"的强盗。如果玩家实力足够强大,可以自立为王,让整个卡拉迪亚大陆臣服于玩家的麾下。
该游戏最初仅由一对夫妇开发制作,虽然早先的版本十分粗糙(两个人能把早期版本做成这样已经算是不错的了),但是仍受到颇多好评,游戏的世界为架空的中古世界,玩家在游戏中可以扮演冒险者、商人、强盗等多种角色,内容丰富,自由度极高,同时众多制作精良的MOD也是该游戏的亮点之一。
骑马与砍杀兵属性修改
在骑砍的文件夹下有一个CharExport文件夹,这是老骑友们最常用的一个文件夹。
游戏时,点人物(C键),看到人物数据,按左下角的导出,就会在这个文件夹内生成人物数据.
人物数据的txt文件是以你的人物的名字来命名的,打开可以看到这么一段文字(按完导出退出游戏再去打开这个文件)
charfile_version = 1→→→→→→→→→→好像是指它可以应用的剧本.不重要,略过.
name = Sparta→→→→→→→→→→你的姓名
xp = 114497→→→→→→→→→→你的经验
money = 19657→→→→→→→→→→你的钱
attribute_points = 0→→→→→→→→→→可分配属性点
skill_points = 0→→→→→→→→→→可分配技能点
weapon_points = 2→→→→→→→→→→可分配武器点
strength = 27→→→→→→→→→→力量
agility = 18→→→→→→→→→→敏捷
intelligence = 30→→→→→→→→→→智力
charisma = 60→→→→→→→→→→魅力
trade = 10→→→→→→→→→→技能-交易
leadership = 5→→→→→→→→→→技能-领导
prisoner_management = 10→→→→→→→→→→技能-囚犯管理
reserved_skill_1 = 0
reserved_skill_2 = 0
reserved_skill_3 = 0
reserved_skill_4 = 0
persuasion = 10→→→→→→→→→→技能-说服力
engineer = 10→→→→→→→→→→技能-工程
first_aid = 5→→→→→→→→→→技能-急救
surgery = 5→→→→→→→→→→技能-手术
wound_treatment = 10→→→→→→→→→→技能-疗伤
inventory_management = 10→→→→→→→→→→技能-物品管理
spotting = 10→→→→→→→→→→技能-侦查
path-finding = 10→→→→→→→→→→技能-向导
tactics = 5→→→→→→→→→→技能-战术
tracking = 10→→→→→→→→→→技能-跟踪
trainer = 10→→→→→→→→→→技能-训练
reserved_skill_5 = 0
reserved_skill_6 = 0
reserved_skill_7 = 0
reserved_skill_8 = 0
looting = 5→→→→→→→→→→技能-掠夺
horse_archery = 6→→→→→→→→→→技能-骑射
riding = 6→→→→→→→→→→技能-骑术
athletics = 10→→→→→→→→→→技能-跑动
shield = 10→→→→→→→→→→技能-盾防
weapon_master = 10→→→→→→→→→→技能-武器掌握
reserved_skill_9 = 0
reserved_skill_10 = 0
reserved_skill_11 = 0
reserved_skill_12 = 0
reserved_skill_13 = 0
power_draw = 9→→→→→→→→→→技能-强弓
power_throw = 10→→→→→→→→→→技能-投掷
power_strike = 9→→→→→→→→→→技能-强击
ironflesh = 1→→→→→→→→→→技能-铁骨
reserved_skill_14 = 0
reserved_skill_15 = 0
reserved_skill_16 = 0
reserved_skill_17 = 0
reserved_skill_18 = 0
one_handed_weapons = 171→→→→→→→→→→武器熟练度-单手兵器
two_handed_weapons = 90→→→→→→→→→→武器熟练度-双手兵器
polearms = 100→→→→→→→→→→武器熟练度-长杆兵器
archery = 308→→→→→→→→→→武器熟练度-弓箭
crossbows = 60→→→→→→→→→→武器熟练度-弩
throwing = 85→→→→→→→→→→武器熟练度-投掷
firearms = 0→→→→→→→→→→武器熟练度-火枪
face_key_1 = 3f003245→→→→→→→→→→面部特征(DNA)
face_key_2 = 50d7497126d26fa→→→→→→面部特征(DNA)
悠着点啊,改太BT不怎么好玩了不过以一敌百有时也挺爽的
游戏时,点人物(C键),看到人物数据,按左下角的导出,就会在这个文件夹内生成人物数据.
人物数据的txt文件是以你的人物的名字来命名的,打开可以看到这么一段文字(按完导出退出游戏再去打开这个文件)
charfile_version = 1→→→→→→→→→→好像是指它可以应用的剧本.不重要,略过.
name = Sparta→→→→→→→→→→你的姓名
xp = 114497→→→→→→→→→→你的经验
money = 19657→→→→→→→→→→你的钱
attribute_points = 0→→→→→→→→→→可分配属性点
skill_points = 0→→→→→→→→→→可分配技能点
weapon_points = 2→→→→→→→→→→可分配武器点
strength = 27→→→→→→→→→→力量
agility = 18→→→→→→→→→→敏捷
intelligence = 30→→→→→→→→→→智力
charisma = 60→→→→→→→→→→魅力
trade = 10→→→→→→→→→→技能-交易
leadership = 5→→→→→→→→→→技能-领导
prisoner_management = 10→→→→→→→→→→技能-囚犯管理
reserved_skill_1 = 0
reserved_skill_2 = 0
reserved_skill_3 = 0
reserved_skill_4 = 0
persuasion = 10→→→→→→→→→→技能-说服力
engineer = 10→→→→→→→→→→技能-工程
first_aid = 5→→→→→→→→→→技能-急救
surgery = 5→→→→→→→→→→技能-手术
wound_treatment = 10→→→→→→→→→→技能-疗伤
inventory_management = 10→→→→→→→→→→技能-物品管理
spotting = 10→→→→→→→→→→技能-侦查
path-finding = 10→→→→→→→→→→技能-向导
tactics = 5→→→→→→→→→→技能-战术
tracking = 10→→→→→→→→→→技能-跟踪
trainer = 10→→→→→→→→→→技能-训练
reserved_skill_5 = 0
reserved_skill_6 = 0
reserved_skill_7 = 0
reserved_skill_8 = 0
looting = 5→→→→→→→→→→技能-掠夺
horse_archery = 6→→→→→→→→→→技能-骑射
riding = 6→→→→→→→→→→技能-骑术
athletics = 10→→→→→→→→→→技能-跑动
shield = 10→→→→→→→→→→技能-盾防
weapon_master = 10→→→→→→→→→→技能-武器掌握
reserved_skill_9 = 0
reserved_skill_10 = 0
reserved_skill_11 = 0
reserved_skill_12 = 0
reserved_skill_13 = 0
power_draw = 9→→→→→→→→→→技能-强弓
power_throw = 10→→→→→→→→→→技能-投掷
power_strike = 9→→→→→→→→→→技能-强击
ironflesh = 1→→→→→→→→→→技能-铁骨
reserved_skill_14 = 0
reserved_skill_15 = 0
reserved_skill_16 = 0
reserved_skill_17 = 0
reserved_skill_18 = 0
one_handed_weapons = 171→→→→→→→→→→武器熟练度-单手兵器
two_handed_weapons = 90→→→→→→→→→→武器熟练度-双手兵器
polearms = 100→→→→→→→→→→武器熟练度-长杆兵器
archery = 308→→→→→→→→→→武器熟练度-弓箭
crossbows = 60→→→→→→→→→→武器熟练度-弩
throwing = 85→→→→→→→→→→武器熟练度-投掷
firearms = 0→→→→→→→→→→武器熟练度-火枪
face_key_1 = 3f003245→→→→→→→→→→面部特征(DNA)
face_key_2 = 50d7497126d26fa→→→→→→面部特征(DNA)
悠着点啊,改太BT不怎么好玩了不过以一敌百有时也挺爽的
骑马与砍杀中国战场兵种属性修改
我可以很负责人的告诉你中国战场就算修改兵种属性 也不行(兵都得给配武器才能有效果,不配武器就只能是近战兵种) 改的太变态也会没意思 如果你真想改 建议你下一个魔球