《福尔摩斯:罪与罚》第一章与水手扳手腕操作方法介绍

整理:游戏131
作者:网络收集 时间:2020-08-04 22:30:49

福尔摩斯罪与罚第一章的药水怎么配呀。。

蓝 绿 蓝 橙 无 橙 无

福尔摩斯罪与罚第一章分析完信和审问了赫特立 回去...

具体到哪了?
你也可以直接百度罪与罚的攻略
我玩完1、2章了
O(∩_∩)O谢谢

福尔摩斯罪与罚的游戏简介

《福尔摩斯:罪与罚》做为《福尔摩斯》系列作品的最新正统续作,和“前身”相同的是玩家扮演的依旧是那个虚构的名侦探福尔摩斯并同样充满着扑朔迷离的各类案件。不同的则不仅仅在画面上有了质的飞跃,在游戏自由性上也同样有所提升。
说起小说中著名的侦探,夏洛克福尔摩斯不得不提,由Frogwares工作室根据其制作的动作冒险游戏《福尔摩斯的遗嘱》大获好评之后,其系列最新作《福尔摩斯:罪与罚》也得以曝光,从官方公布的游戏截图来看,新作采用Epic的虚幻3引擎作为基础,画质较前作有了巨大的飞跃。环境将更为真实并有十分细节的光影效果。
为新的福尔摩斯的第一个线索!
The development of Crimes & Punishments on PS3, Xbox 360 and PC is advancing quickly. The new investigation game developed by Frogwares takes this opportunity to unveil a series of 4 new screenshots, testimony of the progress made on the game since its last appearance. This new ambitious title in the series of the Sherlock Holmes investigation games will be unveiled to international press next week at E3, where it will be presented in every detail for the first time.
在PS3的犯罪与刑罚的发展,Xbox 360和PC迅速发展。新开发的frogwares调查游戏借此机会推出一系列的4个新截图,使游戏从上一次出现进步的见证。在福尔摩斯侦探调查游戏系列新的雄心勃勃的冠军将于下周在E3的国际新闻,它将在每一个细节,首次提出。
Today's screenshots show that Crimes & Punishments definitely marks the biggest step ever made by the Sherlock Holmes games. Giving up their homemade engine in favor of Epic's Unreal Engine 3, Frogwares Studio first allows the game to benefit from richer, more immersive and detailed visuals, for both environments and characters.
今天的截图显示,犯罪与惩罚肯定标志着曾经由福尔摩斯侦探游戏最大的一步。他们放弃了国产发动机在史诗的虚幻引擎3的青睐,frogwares工作室首先让游戏受益于更丰富,更逼真和详细的视觉效果,对环境和人物。
However, this new engine not only benefits the game's graphics, and it also allows the development of new investigation mechanics: in total, the game offers 14 gameplay mechanics that we will be pelased to present in more detail through screenshots and videos in the coming months. From the beginning of each of the 8 cases of the game, to the arrest of culprits and the moral choices that will be presented to the players, these new mechanics give the feeling that we ARE Sherlock Holmes, and enable them to fully use the incredible talents and gifts known to all fans, such as his skill to guess many details about someone's life simply by glancing at them - or to imagine and reconstruct the course of event by carefully observing all the key details of a crime scene.
然而,这个新的引擎不仅有利于游戏的图形,并允许新的调查力学的发展:总的来说,游戏提供14个游戏机制,我们将pelased提出更详细的通过截图和视频在未来几个月。从每个游戏的8例初,对罪犯的逮捕和道德选择,将被呈现给玩家,这些新的力学给的感觉,我们的福尔摩斯,使他们能够充分利用令人难以置信的天赋被所有球迷,如他的技巧猜测许多的细节,只需瞥一眼他们或想象和仔细观察的所有关键细节的一个犯罪现场重建事件过程对某人的生命。
犯罪与惩罚:在截图和视频显示的变化的发动机
With the Testament of Sherlock Holmes, the series of video games dedicated to the famous detective marked a notable step in its history by dropping the traditional PC adventure games' gameplay in favor of a real investigation experience on consoles and PC.
与福尔摩斯的遗嘱,视频游戏专门为著名的侦探系列标志着在游戏机和PC机实际调查经验支持放弃传统的PC的冒险游戏的游戏在其历史上的一个显著的一步
With Crimes & Punishments, the series will mark a new milestone, as the development studio Frogwares will give up its home-made engine in order to switch to the well-known Unreal Engine 3 from Epic.
犯罪与惩罚,该系列将标记一个新的里程碑,为开发工作室frogwares将放弃其国产发动机以切换到著名的史诗的虚幻引擎3。
This choice will first allow the game to benefit from bigger environments that are more gorgeous and more varied, all while offering an incredible level of detail: dynamic lighting, shaders, post-processing effects, animations... the game is an all-around winner, as illustrated in the very first presentation video of the new engine of Sherlock Holmes's latest game, which we're sending you today.
这个选择将首先让游戏的大环境,更华丽的和不同的利益,同时提供令人难以置信的细节水平:动态的照明,阴影,后处理特效,动画…游戏是一个全能冠军,在福尔摩斯的最新游戏,新引擎的第一个演示的视频说明,我们送你今天。
This new engine not only benefits the game's graphics: it also allows the development of new investigation mechanics that the previous engine's limitations did not permit. These new mechanics give the player the feeling that they ARE Sherlock Holmes, and enables them to fully use the incredible talents and gifts known to all fans, such as his skill to guess many details about the someone's life simply by glancing at them - or to imagine and reconstruct the course of event by carefully observing all the key details of a crime scene.
这个新的引擎不仅有利于游戏的图像:它还允许新的调查机制,以往的发动机的限制不允许发展。这些新的机制让玩家感觉他们是福尔摩斯,使他们能够充分利用令人难以置信的天赋被所有球迷,如他的技巧猜测很多细节仅仅看一眼他们或想象和仔细观察的所有关键细节的一个犯罪现场重建事件过程对某人的生命。
Crimes & Punishments will begin showcasing these unique features in the coming weeks through videos and presentations of the game. Crimes & Punishments will also be presented in more detail at E3 2013.
犯罪及惩罚将开始展示这些独特的功能,在未来的几周内通过游戏的视频演示。犯罪与处罚也将更详细地介绍了在E3 2013。
犯罪与惩罚:夏洛克是案件…在视频!
Crime doesn't take a vacation... and neither does Sherlock Holmes! You can now watch the first real teaser for Crimes & Punishments, the new Sherlock Holmes investigation coming soon on PlayStation®3, Xbox 360® and PC.
犯罪不休假…并不是福尔摩斯!你可以现在看的第一个真正的挑逗性犯罪和处罚,新福尔摩斯的调查很快®PlayStation 3,Xbox 360和PC®
Having made a great impression at E3 in Los Angeles last month, an intriguing video will now reveal a little more of Crimes & Punishments: crime scenes, suspects and a Sherlock Holmes determined to see the guilty behind bars. Immerse yourself in the heart of London at the side of this famous detective, already hot on the heels of dangerous criminals… but has he actually found the real culprits?
有了好印象在洛杉矶的E3游戏展上个月,一个有趣的视频将显示更多的犯罪与惩罚:犯罪现场,犯罪嫌疑人和福尔摩斯决定去看有罪入狱。让自己沉浸在伦敦市中心著名的侦探在这一边,已经穿上高跟鞋而危险的罪犯……他实际上发现真正的罪魁祸首?
Crimes & Punishments marks the most important stage in the Sherlock Holmes series. The decision by Frogwares studios to switch from the in-house engine to the Epic Unreal Engine 3 enables a much richer, more immersive and detailed rendering of both the environments and characters, which is immediately apparent from the summer teaser!
犯罪及惩罚福尔摩斯探案系列中最重要的阶段标志。通过frogwares工作室从内部发动机切换到史诗的虚幻引擎3的决定,允许更丰富,更逼真和详细的环境和人物的渲染,这是显而易见的夏季从预告!
But the change of game engine has not only improved the graphics; new investigation techniques have been developed and the game can now offer 14 game mechanics. From the opening of each of the eight investigations up to the arrest of the culprits and the moral dilemmas faced by the
但游戏引擎的变化不仅提高了图形;调查新技术已经开发和游戏可以提供14的游戏力学。从八个调查了罪犯的逮捕和所面临的道德困境的开口
players, the new game mechanics convey the feeling of BEING Sherlock Holmes. Players will therefore be able to exploit the incredible gifts and talents for which he is renowned, such as his ability to guess the details of an individual’s life simply by observing them, or to imagine and reconstruct a past event by studying the key features of a crime scene.
球员,新的游戏力学传递被福尔摩斯的感觉。玩家将能够利用的令人难以置信的天赋和才能,他是著名的,例如他想一个人的生活细节,仅仅通过观察它们的能力,或想象,通过对犯罪现场重建过去的事件的关键特征。

福尔摩斯罪与罚介绍

《福尔摩斯:罪与罚》是Focus Home Interactive公布的Frogwares公司开发的解迷冒险游戏,这款《福尔摩斯》系列新作将着重改变图像和游戏体验。《福尔摩斯:罪与罚》是Frogwares Studio公司第一次放弃他们自制的图形引擎,改用虚幻3引擎打造,环境将更为现实,拥有细致的动态光照和阴影。选择这个引擎也让游戏受益于许多技术,流畅的动作和动画转换,实时着色和粒子系统等等。

福尔摩斯罪与罚自动保存点在哪啊

它是自动保存的,比如在剧情新出现了一个线索,或者是出现了一个新人物的时候 ,自动保存的,不用点按钮保存。下次重新打开游戏后,点击继续就行了。

我玩的是3DM版本的,汉化出的确实快,汉化或多或少有些错别字,不过能够理解就行了!

请采纳我吧,谢谢!有什么不懂的请追问。采纳我后下次我就更有动力、更认真的为楼主你耐心地回答问题了!

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